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Sliced Plane Object

this is just R&D for the moment, on a new object plugin. To help you creating brick walls, and different types of 2D animated paterns ( like futuristic GUI…etc ). Ground collision option and...

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Muscle and Skin sliding R&D

  This is an overview of some researches I’m doing for Muscles and skin sliding inside 3dsmax. No existing muscle or skinSliding plugin, only custom tools and personal workflow. So only a custom...

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SplinePush Modifier

  A new maxscript modifier created to challenge myself. Based on this tutorial in Softimage ICE : vimeo.com/groups/ice/videos/67972710 Create a push deformation along splines, with a lot of controls,...

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Offset Modifier

  A new modifier for 3dsmax. it’s a bit like a ripple modifier, but directly controlled by an animated point. So you can animate it as you want, keyframed, with a noise controller for exemple or a...

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SNOW GUN

  A quick adaptation of SNOWGUN but… in REALTIME !!! Only the crunch borders is not realtime and is created in one click button with fiew options. You can snow all your scene in one time. Or for...

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Feather tools

A quick wip of an old script It’s not directly an update for my last feather tool. Just a different approach. The previous one used the vertices to place the feathers, and if you wanted to have a big...

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OverMorpher

Updates : – random morphs – random on selection to easily create crowds – Point cache Autowalk : animation based on travel distance, and auto rotation following trajectory. Tests with another script...

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Maxscript Joystick

A Joystick, only programmed with Maxscript. It returns a point2 value, and so It can control what you want, positions, rotations, scale, or any variable you want.  

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Tree R&D

Using PFlow. Animated grow, Collision with mesh, all parameters are keyable, Sun Influence, leaves grow…   My 1st pure Maxscript tree Creator. using L-system (Lindenmayer Systems) Still In...

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Collision R&D

  Maxscript Experimentations using Collisions. 1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe 2nd : Collision...

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