Maxscript Experimentations using Collisions.
1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe
2nd : Collision Rigger : A maxscript to create a point for all vertex position, or only at vertex selection position. The Mesh is influenced by these points using skin, the object is deformed when it collides another.
3rd : Collision Deformer : A Maxscript plugin that can be applied to any object, and generate multiple style vertex deformations when collides to an objects list.